Designed By Lim Sin Xuan
Candid interior project hero image

Candid

INTERIOR DESIGN
MADE IN 2023 FINAL YEAR PROJECT
Facade render
Designed Facade^

Project Brief

As information increasingly exists as cloud-based digital assets, this project explores how non-physical memories can be manifested spatially, and how physical artefacts can be preserved and experienced across both digital and physical realms.

Framed as a phygital curatorial experiment, the project investigates interior space as a locus of memory β€” where interaction, perception, and collective participation generate meaning.

Using procedural and generative digital design processes, the project examines society’s role as both participant and observer, proposing responsive interior environments informed by open data and existing archives.

Design Intent

To reminisce the visitor's child-like innocence and take them back on a magical journey to their sweet wonderland. Where reality will be paused and enjoyment/happiness will be place as number 1 priority.

The adventure will consist a mix of interactive activity with the use of technology and unconventional spaces. The visitor will be able to play and learn more about candy through engaging their 5 senses. The interaction with the senatorial exhibition will intrigue the mind and engross them into a fantasy of candy.

Ideation

Space & Human Interaction

Level 1 Focus

  • The Production of candy
  • The steps sugar go through to become candy

Level 2 Focus

  • Hard Candy, Soft Candy & Gummies
  • Unique properties of the different types of candy

Garden

  • Marshmellow & Cotton Candy
  • Unique properties of the different types of candy
Building section
Building section β€” spatial relationships across levels
Sectional perspective
Sectional perspective β€” circulation and visual connection
Level 1 floor plan
Level 1
Level 2 floor plan
Level 2

Floor Plan

Level 3 floor plan
Level 3 (Office Space)

Individual Touch Points

Exhibition 1: Sugar's Crystal

Exhibition 1: Sugar's Crystal

Learn how sugar becomes candy

Activities:

  • Sugar/Sand Art
  • Information devices
Exhibition 1.5: Liquidfied

Exhibition 1.5: Liquidfied

To see oneself in a liquified form

Materials:

  • Wobble Mirror
  • Dichlrodic Glass
Exhibition 2: Tempo

Exhibition 2: Tempo

Learning how temperature affects the candy-making process

Activities:

  • Wall graphics changes through the warm of hands
Exhibition 3: Pulled

Exhibition 3: Pulled

Feeling how candy is sculpted

Activities:

  • Expansion & Compression
Exhibition 4: Candy Wonderland

Exhibition 4: Candy Wonderland

Smelling, tasting & looking at the different flavours of candy

Activities:

  • Smell Diffuser
  • Candy Dispenser
Exhibition 5: Crack It

Exhibition 5: Crack It

Feeling the hard yet fragile properties of hard candy, through β€œbreaking” the floor

Activities:

  • Spring and Ball joint mechanism to create the cracking effect
  • As visitors walk through, they can try out candies of different flavour & texture
Exhibition 6: Wander For

Exhibition 6: Wander For

Inspired by shelled chewy candy

Activities:

  • Pole + Foam Disk - Shell
  • Soft flooring - Soft Candy
  • Wander to collect candy
Exhibition 7: Soften Up

Exhibition 7: Soften Up

Move through the obstacle through flexible movement

Activities:

  • Obstacle designed to engage the human body in up, down, left & right movement
  • Visitors can collect more candies
Exhibition 8: Wobble Worm

Exhibition 8: Wobble Worm

How light passes through the translucent properties of gummies

Activities:

  • Casting colour shadows onto the white surfaces to emphasize on the translucent properties of gummies
Exhibition 9: Bouncing Bear

Exhibition 9: Bouncing Bear

Exhibition 9: Bouncing Bear

Activities:

  • The bouncy castle let the visitors jump to their heart's content
  • Jump to collect the candy from the ceiling
Exhibition 10: Magic Path

Exhibition 10: Magic Path

Dark lighted path to enhance the transition

Activities:

  • Dark space to neon light to build up impact for the next room
Exhibition 11: Net Playground

Exhibition 11: Net Playground

To imitate how laying and playing with a big marshmallow will be like

Activities:

  • Playing and rest on the net
Exhibition 12: Marshmallow Pit

Exhibition 12: Marshmallow Pit

Ball pit with marshmallow gachapon

Activities:

  • Some balls are fill with marshmallow for the visitors to bring home
Exhibition 13&14: Cloud Step & Floss

Exhibition 13&14: Cloud Step & Floss

How it feels to be surrounded by marshmallow

Activities:

  • Walking on cloud-like steps/li>
  • String exhibition

WALK THROUGH

Β© 2026 Sin Xuan Lim