Candid
Project Brief
As information increasingly exists as cloud-based digital assets, this project explores how non-physical memories can be manifested spatially, and how physical artefacts can be preserved and experienced across both digital and physical realms.
Framed as a phygital curatorial experiment, the project investigates interior space as a locus of memory β where interaction, perception, and collective participation generate meaning.
Using procedural and generative digital design processes, the project examines societyβs role as both participant and observer, proposing responsive interior environments informed by open data and existing archives.
Design Intent
To reminisce the visitor's child-like innocence and take them back on a magical journey to their sweet wonderland. Where reality will be paused and enjoyment/happiness will be place as number 1 priority.
The adventure will consist a mix of interactive activity with the use of technology and unconventional spaces. The visitor will be able to play and learn more about candy through engaging their 5 senses. The interaction with the senatorial exhibition will intrigue the mind and engross them into a fantasy of candy.
Space & Human Interaction
Level 1 Focus
- The Production of candy
- The steps sugar go through to become candy
Level 2 Focus
- Hard Candy, Soft Candy & Gummies
- Unique properties of the different types of candy
Garden
- Marshmellow & Cotton Candy
- Unique properties of the different types of candy
Floor Plan
Individual Touch Points
Pantry & Conference Room
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